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PREAMBLE
--------

Mitsuba is a GPLv3 research-oriented rendering system in the style of
PBRT. It is written in C++, implements unbiased as well as biased techniques, 
and contains heavy optimizations targeted towards current CPU
architectures. 

Mitsuba places a strong emphasis on experimental rendering techniques, 
such as path-based formulations of Metropolis Light Transport and 
volumetric modeling approaches. 

http://mitsuba-renderer.org
This SlackBuild uses a git snapshot from 7 Feb 2015.


SEE ALSO
--------
There is a handy Mitsuba Blender plugin available from SlackBuilds.org so that you can use Mitsuba as your Blender renderer.