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author Nexus <nexus@gmx.com>2013-12-02 16:33:42 +0100
committer Robby Workman <rworkman@slackbuilds.org>2013-12-06 00:00:08 -0600
commit4c9211bee78b9a25df0688e08593afd495f829a7 (patch)
tree3f76753c0ee0fc75a64baa53b219e0e97d74144b /games/UrbanTerror/docs/ioUrbanTerror_id-readme.txt
parent2fc605caaa45f144ae76623a21e2eead2cac26c3 (diff)
downloadslackbuilds-4c9211bee78b9a25df0688e08593afd495f829a7.tar.gz
slackbuilds-4c9211bee78b9a25df0688e08593afd495f829a7.tar.xz
games/UrbanTerror: Updated for version 4.2.015, changed maintainer.
(moved the game from /usr/lib\$LIBDIRSUFFIX to /usr/share, ndponce) cleanups Signed-off-by: Matteo Bernardini <ponce@slackbuilds.org>
Diffstat (limited to 'games/UrbanTerror/docs/ioUrbanTerror_id-readme.txt')
-rw-r--r--games/UrbanTerror/docs/ioUrbanTerror_id-readme.txt12
1 files changed, 6 insertions, 6 deletions
diff --git a/games/UrbanTerror/docs/ioUrbanTerror_id-readme.txt b/games/UrbanTerror/docs/ioUrbanTerror_id-readme.txt
index 55b00f33d7..3997792774 100644
--- a/games/UrbanTerror/docs/ioUrbanTerror_id-readme.txt
+++ b/games/UrbanTerror/docs/ioUrbanTerror_id-readme.txt
@@ -129,12 +129,12 @@ GENERAL NOTES
A short summary of the file layout:
-code/ Quake III Arena source code ( renderer, game code, OS layer etc. )
-code/bspc bot routes compiler source code
-lcc/ the retargetable C compiler ( produces assembly to be turned into qvm bytecode by q3asm )
-q3asm/ assembly to qvm bytecode compiler
-q3map/ map compiler ( .map -> .bsp ) - this is the version that comes with Q3Radiant 200f
-q3radiant/ Q3Radiant map editor build 200f ( common/ and libs/ are support dirs for radiant )
+code/ Quake III Arena source code ( renderer, game code, OS layer etc. )
+code/bspc bot routes compiler source code
+lcc/ the retargetable C compiler ( produces assembly to be turned into qvm bytecode by q3asm )
+q3asm/ assembly to qvm bytecode compiler
+q3map/ map compiler ( .map -> .bsp ) - this is the version that comes with Q3Radiant 200f
+q3radiant/ Q3Radiant map editor build 200f ( common/ and libs/ are support dirs for radiant )
While we made sure we were still able to compile the game on Windows, GNU/Linux
and Mac, this build didn't get any kind of extensive testing so it may not work