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author B. Watson <yalhcru@gmail.com>2018-01-23 01:02:37 -0500
committer Willy Sudiarto Raharjo <willysr@slackbuilds.org>2018-01-27 07:43:52 +0700
commitf06c9cfe6b4d0d82fa18c3d578cb4cb3b949d8b8 (patch)
treee494150130d697397bdf0dc12857dd437b0fa9e7 /games/adl/README
parentd986f637b4acc688ce751e86dfc8f5b00bde82da (diff)
downloadslackbuilds-f06c9cfe6b4d0d82fa18c3d578cb4cb3b949d8b8.tar.gz
slackbuilds-f06c9cfe6b4d0d82fa18c3d578cb4cb3b949d8b8.tar.xz
games/adl: Updated for version 20110628.
Signed-off-by: B. Watson <yalhcru@gmail.com>
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adl (compiler and runtime for adventure definition language)
-ADL stands for Adventure Definition Language. It is a superset, with
+ADL stands for Adventure Definition Language. It is a superset, with
greatly enhanced capabilities, of an older language named DDL. DDL was
originally written in 1981 by Michael Urban, Chris Kostanick, Michael
Stein, Bruce Adler, and Warren Usui, all of the UCLA Computer Club.
Includes compiler (adlcomp), runtime (adlrun), debugger (adldebug),
and two sample games (aard and mpu). Documentation and sample code is
-installed in /usr/doc/adl-$VERSION.
+installed in /usr/doc/adl-$VERSION. Also, the ADL Programmer's Reference
+Manual is available at: http://adl.sourceforge.net/
+
+The package includes 3 versions of ADL, for maximum compatibility. See
+README_versions.txt for details.