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author Petar Petrov <petar.petrov@student.oulu.fi>2015-05-03 14:24:59 +0700
committer Willy Sudiarto Raharjo <willysr@slackbuilds.org>2015-05-03 14:24:59 +0700
commitba7c182b52790a02d5bf7f9e1e00cc2dad3d43e1 (patch)
treea92389a94081ff49432a19337acce30336217e40 /games/vcmi/README
parenta63443f62aa407779f8debb391c3435c977d18af (diff)
downloadslackbuilds-ba7c182b52790a02d5bf7f9e1e00cc2dad3d43e1.tar.gz
slackbuilds-ba7c182b52790a02d5bf7f9e1e00cc2dad3d43e1.tar.xz
games/vcmi: Updated for version 0.98 + new maintainer.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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-The purpose of VCMI project is to rewrite entire
-HOMM 3: WoG engine from scratch, giving it new
-and extended possibilities. We hope to support mods
-and new towns already made by fans but abandoned
-because of game code limitations.
+The aim of the VCMI project is to rewrite the entire Heroes III engine
+(VCMI is NOT another mod) giving it new possibilities. Years of
+intensive work resulted in creating application with impressive amount
+of features. Among the current features are:
+
+- Complete gameplay mechanics
+- Almost all objects, abilities, spells and other content
+- Basic battle AI and adventure AI
+- Many GUI improvements: high resolutions, stack queue, creature window
+- Advanced and easy mod support: add new towns, creatures, heroes,
+ artifacts and spells without limits or conflicts
+- Launcher for easy configuration: download mods from the server and
+ install them immediatelly!
+- Random map generator that supports objects added by mods
+
+NOTE!
+You need the original game data to use this.
+
+HowTo:
+You can find a step-by-step tutorial for setting up the game here:
+https://slackalaxy.wordpress.com/2015/05/02/heroes-iii/