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-rw-r--r--games/RetroArch/README22
1 files changed, 3 insertions, 19 deletions
diff --git a/games/RetroArch/README b/games/RetroArch/README
index 6cbff20788..5524a5a8f6 100644
--- a/games/RetroArch/README
+++ b/games/RetroArch/README
@@ -19,15 +19,7 @@ RetroArch will require at least one of the libretro cores to play any
games.
Optional dependencies:
- ffmpeg jack-audio-connection-kit libsixel libxkbcommon mbedtls
- miniupnpc nvidia-cg-toolkit OpenAL python3 qt5 SDL2 vulkan-sdk
- wayland-egl wayland-protocols
-
-Note: RetroArch can optionally use wayland-protocols during the build if
-it is installed. Instead of installing wayland-egl mesa can be rebuilt
-with Wayland support, using the following configure parameters.
-
- --with-egl-platforms=x11,drm,wayland
+ jack libsixel mbedtls nvidia-cg-toolkit
To build debugging symbols for RetroArch use:
DEBUG=yes ./RetroArch.SlackBuild
@@ -38,13 +30,10 @@ If building debugging symbols asan can also be built:
Discord integration can be enabled with:
DISCORD=yes
-Python3 support for shaders will need to be enabled with:
- PYTHON=yes ./RetroArch.SlackBuild
-
If pulseaudio is installed it can be disabled during the build with:
PULSE=no ./RetroArch.SlackBuild
-The Qt5 frontend can be disabled with:
+The Qt frontend can be disabled with:
QT=no ./RetroArch.SlackBuild
The materialui menu driver can be disabled with:
@@ -72,12 +61,7 @@ done by building RetroArch with:
or
GLES3=yes ./RetroArch.SlackBuild
-RetroArch optionally supports using Vulkan instead of OpenGL, this will
-require the vulkan-sdk from SBo and support for your video card and
-driver.
-
For additional notes, please see README.SLACKWARE.
-For more information on RetroArch or libretro please visit this site.
-
+For more information on RetroArch or libretro please visit:
https://docs.libretro.com/