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+ECWolf is an advanced source port for Wolfenstein 3D, Spear of Destiny,
+and Super 3D Noah's Ark based off of the Wolf4SDL code base. ECWolf pulls
+a substantial amount of code from ZDoom and aims to provide a wide array of
+mod editing capabilities without the need to modify the source code. Most
+importantly you will no longer need to replace entire data sets. With ECWolf
+you could for example add a weapon without needing to distribute every sprite
+in the game along with it. Mods will be neatly packaged into a single file
+just like they are for Doom.
+
+For players, ECWolf provides many useful features such as better control binding,
+support for wide screen resolutions, and unlimited save slots. ECWolf allows you
+to keep all of your game data in one directory as one binary plays all supported
+games. Support for even more Wolfenstein engine games is planned for the one binary
+plays all supported games. Support for even more Wolfenstein engine games is planned
+for the binary plays all supported games. Support for even more Wolfenstein engine
+games is planned for the future! (I know you're all waiting for Blake Stone support.)
+In terms of accuracy to vanilla Wolf, it is about the same as the accuracy of ZDoom
+to vanilla Doom.
+
+To play ECWolf the game date will be required, it can be placed in:
+ /usr/share/games/wolf3d
+
+Wolfenstein 3D fullversion (.wl6) and shareware (.wl1)
+Spear of Destiny fullversion (.sod) and demo (.sdm)
+Spear of Destiny Mission 2: Return to Danger (.sd2)
+Spear of Destiny Mission 3: Ultimate Challenge (.sd3)
+Super 3D Noah's Ark (.n3d)