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Diffstat (limited to 'games/jfsw/README')
-rw-r--r-- | games/jfsw/README | 29 |
1 files changed, 14 insertions, 15 deletions
diff --git a/games/jfsw/README b/games/jfsw/README index e15b0a810e..47ab39bb08 100644 --- a/games/jfsw/README +++ b/games/jfsw/README @@ -4,6 +4,9 @@ The aim of this port is to present Shadow Warrior as closely as possible to the original game while adding optional features to expand the possibilities of the game. +The package also includes kenbuild (Ken Silverman's Build engine demo +game) and jfsw-build (the map editor for jfsw). + To play the game, you will need at least one ".grp" game data file. Choices are: @@ -12,22 +15,14 @@ Choices are: including the 4 levels from the demo. - jfsw_wanton_destruction, the Wanton Destruction expansion pack. Includes 12 new levels, plus the 4 levels from the demo. +- jfsw_twin_dragon, the Twin Dragon expansion pack. Includes 14 new + levels, plus the 4 levels from the demo. Any or all of the game data packages can be installed at the same time without conflict. -There is another expansion pack, Twin Dragon, which is not supported -by jfsw. - -If you install the full version of the game, you may also want to install -jfsw_hires_pack for some graphic enhancements. Don't bother trying if -all you have is the shareware sw.grp: it segfaults on startup. - -Optional dependencies: SDL2 and/or fluidsynth. These will be autodetected. -If you want to force building without them, you can export SDL2=no -and/or FLUID=no in the environment. SDL2 provides a slightly better user -experience (YMMV). See README_music.txt for details on using fluidsynth -with jfsw. +You may also want to install jfsw_hires_pack for some graphic +enhancements. To get the in-game music to play, see README_music.txt. @@ -36,6 +31,10 @@ edit the config file (~/.jfsw/sw.cfg) and change MouseAnalogAxes0 to "analog_turning" and MouseAnalogAxes1 to "analog_moving". The digital axes should have "" values. -Note: I've had zero luck trying to run game mods with jfsw. If you get any -mods working, I'd love to hear from you (email address in .info file), -let me know how you did it. +Note: I've had zero luck trying to run game mods with jfsw. If you get +any mods working, I'd love to hear from you (email address in .info +file), let me know how you did it. + +Note: if you need the Build engine tools (kextract, kgroup, etc), you +can either install eduke32, or set TOOLS=yes in jfsw's environment. If +you do both, you'll end up with conflicting files in the packages. |