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-rw-r--r--games/njam/patches/drop_gda.patch103
1 files changed, 103 insertions, 0 deletions
diff --git a/games/njam/patches/drop_gda.patch b/games/njam/patches/drop_gda.patch
new file mode 100644
index 0000000000..5973420b25
--- /dev/null
+++ b/games/njam/patches/drop_gda.patch
@@ -0,0 +1,103 @@
+#!/bin/sh /usr/share/dpatch/dpatch-run
+Description: drop DGA support, fixing SDL_VIDEODRIVER parsing issues
+Author: Hans de Goede <hdegoede@redhat.com>
+Last-Update: 2011-12-13
+
+Index: njam-1.25/src/njam.cpp
+===================================================================
+--- njam-1.25.orig/src/njam.cpp 2012-07-04 16:46:32.000000000 +0000
++++ njam-1.25/src/njam.cpp 2012-07-04 16:49:29.000000000 +0000
+@@ -52,7 +52,6 @@
+ {
+ bool Fullscreen = true;
+ bool SWSurface = true;
+- bool UseDGA = false;
+ if (argc > 1)
+ {
+ for (int i=1; i<argc; i++)
+@@ -64,8 +63,6 @@
+ Fullscreen = false; // use njam.exe -w windowed mode
+ else if (argv[i][1] == 'h')
+ SWSurface = false; // use -h for hardware surfaces
+- else if (argv[i][1] == 'd')
+- UseDGA = true;
+ else
+ ok = false;
+ }
+@@ -77,7 +74,6 @@
+ printf("Usage: njam -[w|d|h]\n\n");
+ printf("-w start in Windowed mode (as opposed to fullscreen).\n");;
+ printf("-h use Hardware surfaces (faster, doesn't work well with all graphic cards).\n");
+- printf("-d use DGA driver on Linux, (much faster, but must run as root).\n");
+ return 1;
+ }
+ }
+@@ -106,7 +102,7 @@
+ #endif
+
+ NjamEngine Engine;
+- if (!Engine.Init(Fullscreen, SWSurface, UseDGA))
++ if (!Engine.Init(Fullscreen, SWSurface))
+ {
+ LogFile("Failed.\n");
+ return 1;
+@@ -159,12 +155,6 @@
+ //-----------------------------------------------------------------------------
+ NjamEngine::~NjamEngine()
+ {
+-#ifdef __linux__
+- char bufsdl[30];
+- sprintf(bufsdl, "SDL_VIDEODRIVER=%s", linux_sdl_driver);
+- putenv(bufsdl);
+-#endif
+-
+ if (script_file)
+ fclose(script_file);
+
+@@ -333,24 +323,8 @@
+ }
+ }
+ //-----------------------------------------------------------------------------
+-bool NjamEngine::Init(bool Fullscreen, bool SoftwareSurface, bool UseDGA)
++bool NjamEngine::Init(bool Fullscreen, bool SoftwareSurface)
+ {
+-#ifdef __linux__
+- sprintf(linux_sdl_driver, "x11\0");
+- char *driver_name = getenv("SDL_VIDEODRIVER");
+- if (driver_name)
+- sprintf(linux_sdl_driver, "%s\0", driver_name);
+-
+- if (UseDGA)
+- {
+- printf("You must be root to run DGA\nType ./njam -? for help\n");
+- putenv("SDL_VIDEODRIVER=dga");
+- }
+-#else
+- if (UseDGA)
+- printf("Parameter -d is ignored for non-Linux platforms.\n");
+-#endif
+-
+ LogFile("Initializing SDL: VIDEO & AUDIO...", true);
+ if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO|SDL_INIT_TIMER ) < 0 )
+ {
+Index: njam-1.25/src/njam.h
+===================================================================
+--- njam-1.25.orig/src/njam.h 2005-12-13 11:56:43.000000000 +0000
++++ njam-1.25/src/njam.h 2012-07-04 16:50:13.000000000 +0000
+@@ -111,7 +111,6 @@
+
+ bool m_SDL; // whether SDL is initialized or not
+ bool m_AudioAvailable; // so we know wheter to try to play music/sfx
+- char linux_sdl_driver[10];
+ SDL_Surface *m_Screen;
+
+ tGameOptions m_GameOptions;
+@@ -201,7 +200,7 @@
+ public:
+ NjamEngine();
+ ~NjamEngine();
+- bool Init(bool,bool,bool); // initialize everything except for networking
++ bool Init(bool,bool); // initialize everything except for networking
+ void Start(); // start the music and main menu loop
+ };
+ //-----------------------------------------------------------------------------