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Diffstat (limited to 'libraries/OptiX-Headers/README')
-rw-r--r-- | libraries/OptiX-Headers/README | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/libraries/OptiX-Headers/README b/libraries/OptiX-Headers/README new file mode 100644 index 0000000000..7ce38053c9 --- /dev/null +++ b/libraries/OptiX-Headers/README @@ -0,0 +1,15 @@ +These are the headers for NVIDIA's OptiX ray tracing API. Usage of this +API allows for an application to offload its ray tracing calculations +to the system's onboard NVIDIA GPU card, potentially drastically +render speeds. + +Currently, this is only present in the SlackBuilds.org repository as an +optional dependency for graphics/Blender. If this is installed, the +graphics/Blender SlackBuild will automatically detect the OptiX headers +and Blender will be built with support for OptiX, allowing to use it +for rendering, as well as GPGPU-accelerated image denoising. + +This SlackBuild also requires a recent CUDA toolkit (probably newer +than the current one available in the SBo repository). It will install +without it, it just will be useless without it. + |