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author Hunter Sezen <ovariegata@yahoo.com>2016-08-01 12:11:06 +0100
committer David Spencer <idlemoor@slackbuilds.org>2016-08-05 18:10:41 +0100
commit6acc14f5b65a6052c34d1b0f5b6dcc8878217f93 (patch)
tree01bacadcc7bcc8dd4ade076b1ab4493c0cfb337a /games/beetle-psx-libretro/README
parent3653f11d4e9a142b2012f62760f5f238faffbb70 (diff)
downloadslackbuilds-6acc14f5b65a6052c34d1b0f5b6dcc8878217f93.tar.gz
slackbuilds-6acc14f5b65a6052c34d1b0f5b6dcc8878217f93.tar.xz
games/beetle-psx-libretro: Added (fork of Mednafen PSX).
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
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+Mednafen PSX (Beetle PSX) is a Sony PlayStation1 video game system emulator
+that can be used as a libretro core. It is a libretro port of Mednafen
+PlayStation.
+
+Mednafen-PSX requires the following BIOS image files for operation:
+
+* scph5500.bin (MD5 sum: 8dd7d5296a650fac7319bce665a6a53c) NTSC-J
+* scph5501.bin (MD5 sum: 490f666e1afb15b7362b406ed1cea246) NTSC-U
+* scph5502.bin (MD5 sum: 32736f17079d0b2b7024407c39bd3050) PAL
+
+The bios names are case sensitive.
+
+The scph7003.bin BIOS image is the same as schph5501.bin, but will need to be
+renamed to schph5501.bin to be used.
+
+Mednafen can load CD-ROM games from a ripped/dumped copy of the disc such as
+CUE+BIN, CloneCD "CCD/IMG/SUB" rips and cdrdao "TOC" files. For games with more
+than one CD create a M3U file(plain-text, ".m3u" extension) and enter the
+filenames of the CUE/TOC/CCD files.
+
+To build the opengl renderer use:
+ OPENGL=1 ./beetle-psx-libretro.SlackBuild
+
+To build the debugging symbols use:
+ DEBUG=1 ./beetle-psx-libretro.SlackBuild