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author Hunter Sezen <ovariegata@yahoo.com>2017-02-04 21:14:54 +0000
committer Willy Sudiarto Raharjo <willysr@slackbuilds.org>2017-02-11 07:24:15 +0700
commit7550c16bdf7a7ae8f058de95114d82697ad6a93b (patch)
tree2fa735c9094195272de86a6c113dcf265a3d4435 /games/beetle-psx-libretro/README
parent3e145da26de68139aeeba5bb69aca7377f447e64 (diff)
downloadslackbuilds-7550c16bdf7a7ae8f058de95114d82697ad6a93b.tar.gz
slackbuilds-7550c16bdf7a7ae8f058de95114d82697ad6a93b.tar.xz
games/beetle-psx-libretro: Updated for version 2017.02.04_e3aae3d.
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'games/beetle-psx-libretro/README')
-rw-r--r--games/beetle-psx-libretro/README16
1 files changed, 15 insertions, 1 deletions
diff --git a/games/beetle-psx-libretro/README b/games/beetle-psx-libretro/README
index 9ebf6a55d4..d4ec492254 100644
--- a/games/beetle-psx-libretro/README
+++ b/games/beetle-psx-libretro/README
@@ -18,8 +18,22 @@ CUE+BIN, CloneCD "CCD/IMG/SUB" rips and cdrdao "TOC" files. For games with more
than one CD create a M3U file(plain-text, ".m3u" extension) and enter the
filenames of the CUE/TOC/CCD files.
-To build the opengl renderer use:
+Beetle PSX can use an OpenGL or Vulkan renderer instead of the accurate software
+renderer. This will require both a video card and driver that support it, but
+Slackware does not yet provide any Vulkan support, so providing the correct
+system environment for Vulkan is up to you.
+
+To switch between OpenGL and Vulkan renderers configure the video driver in
+RetroArch. This can be done in the menu at 'Settings > Drivers > Video Driver'.
+
+To build the OpenGL renderer use:
OPENGL=1 ./beetle-psx-libretro.SlackBuild
+To build the Vulkan renderer use:
+ VULKAN=1 ./beetle-psx-libretro.SlackBuild
+
+To build both the OpenGL and Vulkan renderers use:
+ HW=1 ./beetle-psx-libretro.SlackBuild
+
To build the debugging symbols use:
DEBUG=1 ./beetle-psx-libretro.SlackBuild