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author Dugan Chen <thedoogster [at] gmail [dot] com>2016-10-13 06:58:20 +0700
committer Willy Sudiarto Raharjo <willysr@slackbuilds.org>2016-10-13 06:58:20 +0700
commita5ed1c87c4fb7926ad2b18d2bc1876df67386220 (patch)
tree750d01af0a281b73691c5fae75213eb94e2d6180 /games/doomretro/README
parentc0c9f984f5eb18fde23b8e49046c33b257cd1d38 (diff)
downloadslackbuilds-a5ed1c87c4fb7926ad2b18d2bc1876df67386220.tar.gz
slackbuilds-a5ed1c87c4fb7926ad2b18d2bc1876df67386220.tar.xz
games/doomretro: Fixed README and icon installation.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/doomretro/README')
-rw-r--r--games/doomretro/README8
1 files changed, 4 insertions, 4 deletions
diff --git a/games/doomretro/README b/games/doomretro/README
index 04d2a756e7a..d9771315588 100644
--- a/games/doomretro/README
+++ b/games/doomretro/README
@@ -6,15 +6,15 @@ deliberately minimalist by design, and does a few things differently when
compared with other source ports.
For MIDI playback, first build and install FluidSynth, then build and install
-SDL_mixer (so that it has FluidSynth support), and then build and install DOOM
+SDL2_mixer (so that it has FluidSynth support), and then build and install DOOM
Retro. Then, before starting DOOM Retro, set the SDL_SOUNDFONTS environment
-variable to the path to a soundfont in sf2 format.
+variable to the path to a soundfont in sf2 format:
i.e.
export SDL_SOUNDFONTS=/path/to/soundfonts.sf2
-Settings are stored in $HOME/.config/doomretro. You will find an editable
-doomretro.cfg there.
+Settings are stored in $HOME/.config/doomretro. After starting Doom Retro for
+the first time, you will find an editable doomretro.cfg there.
There is a bonus episode, "breach", in /usr/share/doomretro/breach.