diff options
author | Dugan Chen <thedoogster [at] gmail [dot] com> | 2016-10-13 06:58:20 +0700 |
---|---|---|
committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2016-10-13 06:58:20 +0700 |
commit | a5ed1c87c4fb7926ad2b18d2bc1876df67386220 (patch) | |
tree | 750d01af0a281b73691c5fae75213eb94e2d6180 /games/doomretro/README | |
parent | c0c9f984f5eb18fde23b8e49046c33b257cd1d38 (diff) | |
download | slackbuilds-a5ed1c87c4fb7926ad2b18d2bc1876df67386220.tar.gz slackbuilds-a5ed1c87c4fb7926ad2b18d2bc1876df67386220.tar.xz |
games/doomretro: Fixed README and icon installation.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/doomretro/README')
-rw-r--r-- | games/doomretro/README | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/games/doomretro/README b/games/doomretro/README index 04d2a756e7a..d9771315588 100644 --- a/games/doomretro/README +++ b/games/doomretro/README @@ -6,15 +6,15 @@ deliberately minimalist by design, and does a few things differently when compared with other source ports. For MIDI playback, first build and install FluidSynth, then build and install -SDL_mixer (so that it has FluidSynth support), and then build and install DOOM +SDL2_mixer (so that it has FluidSynth support), and then build and install DOOM Retro. Then, before starting DOOM Retro, set the SDL_SOUNDFONTS environment -variable to the path to a soundfont in sf2 format. +variable to the path to a soundfont in sf2 format: i.e. export SDL_SOUNDFONTS=/path/to/soundfonts.sf2 -Settings are stored in $HOME/.config/doomretro. You will find an editable -doomretro.cfg there. +Settings are stored in $HOME/.config/doomretro. After starting Doom Retro for +the first time, you will find an editable doomretro.cfg there. There is a bonus episode, "breach", in /usr/share/doomretro/breach. |