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author Dimitris Zlatanidis <d.zlatanidis@gmail.com>2015-09-17 05:39:55 +0300
committer Willy Sudiarto Raharjo <willysr@slackbuilds.org>2015-09-19 19:49:11 +0700
commit10f1b10186d0623cbb8e28bfdd6bfac7c4a275bf (patch)
tree280d286ffe7c2df92ccf496ab0aa64050571f837 /games/freeorion/README
parenta329def4a413e69685c618b864b8305a316e620b (diff)
downloadslackbuilds-10f1b10186d0623cbb8e28bfdd6bfac7c4a275bf.tar.gz
slackbuilds-10f1b10186d0623cbb8e28bfdd6bfac7c4a275bf.tar.xz
games/freeorion: Updated for version 0.4.5.
Signed-off-by: Dimitris Zlatanidis <d.zlatanidis@gmail.com>
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diff --git a/games/freeorion/README b/games/freeorion/README
index 0fb8645188..400386ef5d 100644
--- a/games/freeorion/README
+++ b/games/freeorion/README
@@ -3,3 +3,6 @@ galactic conquest (4X) computer game being designed and built
by the FreeOrion project. FreeOrion is inspired by the tradition
of the Master of Orion games, but is not a clone or remake of that
series or any other game.
+
+Note: for mitigating a hard to track segfault bug in freeoriond, clang is
+used to compile freeorion instead of gcc