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author M.Dinslage <daedra1980@gmail.com>2010-06-12 18:20:42 -0500
committer Robby Workman <rworkman@slackbuilds.org>2010-06-12 22:14:27 -0500
commit821db32d5590c3359da50e4702016bc305e03489 (patch)
treec851a2761b26b4206591c75ebae8377ffaea15a0 /games/ioquake3/README
parentacfdd21ebb34c31b614120aead2fca282817fadd (diff)
downloadslackbuilds-821db32d5590c3359da50e4702016bc305e03489.tar.gz
slackbuilds-821db32d5590c3359da50e4702016bc305e03489.tar.xz
games/ioquake3: Added (open source Quake 3 distribution)
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
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+ioquake3 (An open source Quake 3 distribution)
+
+ioquake3 aims to build upon id Software's Quake 3 source code
+release. The source code was released on August 20, 2005 under the
+GPL. Since then code has been cleaned up, bugs have been fixed and
+features been added. The permanent goal is to create THE open source
+Quake 3 distribution upon which people base their games and projects.
+
+The buildscript has and option to enable support for multi-core
+CPU's, to enable this feature pass SMP=YES to the scrip.
+
+This requires OpenAL.
+
+NOTE: ioquake3 is just a source code engine port. You still need the
+original game files to play quake3. For us this means we need one file
+from the original CD. The file you need is [cdrom]/Quake3/baseq3/pak0.pk3
+Copy this file to the /usr/share/games/quake3/baseq3 directory.