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author B. Watson <yalhcru@gmail.com>2016-10-16 13:30:38 -0400
committer Willy Sudiarto Raharjo <willysr@slackbuilds.org>2016-10-22 08:47:29 +0700
commit87d13a495f7b8d33c4e38bdcc5acc8e9e5fdc7f1 (patch)
treed480775fdc48b0c9ba8a2efcfdc6d9d82e372ec8 /games/xroar/README
parent7ff718db7bc17eb2c41a8895034a0c2d52f5f1b0 (diff)
downloadslackbuilds-87d13a495f7b8d33c4e38bdcc5acc8e9e5fdc7f1.tar.gz
slackbuilds-87d13a495f7b8d33c4e38bdcc5acc8e9e5fdc7f1.tar.xz
games/xroar: Updated for version 0.34.5.
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diff --git a/games/xroar/README b/games/xroar/README
index 4968d69380..583db8b08a 100644
--- a/games/xroar/README
+++ b/games/xroar/README
@@ -14,6 +14,10 @@ jack-audio-connection-kit - if you want to use JACK for audio output,
environment before building xroar. If JACK audio has x-runs,
try 'setcap cap_ipc_lock,cap_sys_nice=ep /usr/bin/xroar'.
+SDL2 - if you prefer SDL2 to SDL1, install SDL2 before building xroar.
+ I haven't noticed any difference between xroar built with SDL1 or
+ SDL2, but the option is there in case you need it.
+
To usefully emulate the Dragon or CoCo, you will need the images of
the system ROMs for the target system. The ROM images must be copied to
/usr/share/xroar/roms, and must be given the filenames xroar expects. See