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-rw-r--r--games/UrbanTerror/docs/server_example.cfg142
1 files changed, 78 insertions, 64 deletions
diff --git a/games/UrbanTerror/docs/server_example.cfg b/games/UrbanTerror/docs/server_example.cfg
index 3b2a07e33d..0a0e9350cd 100644
--- a/games/UrbanTerror/docs/server_example.cfg
+++ b/games/UrbanTerror/docs/server_example.cfg
@@ -11,22 +11,22 @@
// presented by FrozenSand //
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//-------------------------------------------------------------------------------------------------------------------//
-//--| GENERAL INFORMATIONS |-----------------------------------------------------------------------------------------//
+//--| GENERAL INFORMATION |------------------------------------------------------------------------------------------//
//-------------------------------------------------------------------------------------------------------------------//
// //
-// #1 - Try to keep CVAR values as short as possible otherwise you may experience "infostring length exceeded" //
-// errors on your server which may led to startup failures //
+// #1 - Try to keep CVAR values as short as possible to avoid experiencing "infostring length exceeded" errors //
+// on your server which may lead to server startup failures //
// //
-// #2 - Everything behind double slashes // is ignored by the server //
+// #2 - Everything after double slashes // is ignored by the server //
// //
// #3 - Some CVARs can only be set during server initalization and are therefore not displayed here. You can set //
-// them by specifying desired values as server engine parameters before startup using: +set <cvar> <value> //
+// them by specifying desired values as command line parameters before startup using: +set <cvar> <value> //
// //
-// #4 - Altough this configuration file is designed to be verbose to the point of being self-explanatory, only //
+// #4 - Although this configuration file is designed to be verbose to the point of being self-explanatory, only //
// change settings if you know what you are doing! Incorrect settings might lead to server instability and //
// can make the gameplay impossible altogether //
// //
-// #5 - Support can be found on http://www.urbanterror.info or on #urbanterror @ quakenet //
+// #5 - Support can be found on www.urbanterror.info //
// //
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -36,32 +36,29 @@
//---------------------------------------------------------
set sv_hostname "New Unnamed Server" // Your server name here (#NOTE: not all the game browsers display color codes correctly)
-set sv_joinmessage "Welcome to Urban Terror 4.2" // Your join message here. It will displayed when the game is joined
-set g_motd "Urban Terror, Presented by FrozenSand" // Your message of the day here, it is displayed on the loading screen while connecting
+set sv_joinmessage "Welcome to Urban Terror 4.3" // Your join message here. It will be displayed to clients joining your server
+set g_motd "Urban Terror, presented by FrozenSand" // Your message of the day here, it is displayed on the loading screen while connecting
//---------------------------------------------------------
-// ADDITIONAL GAME BROWSER INFORMATIONS
+// ADDITIONAL GAME BROWSER INFORMATION
//---------------------------------------------------------
sets " Admin" "" // Server administrator aka designated technical contributor
-sets " Clan" "" // Your clan name/tag
-sets " Email" "" // Email for technical support
-sets " Location" "" // Where your server is located
+sets " Email" "" // Provide an email for technical support
//---------------------------------------------------------
// AUTHENTICATION SYSTEM SETTINGS
//---------------------------------------------------------
-set auth_enable "1" // Set this to 0 to disable the authentication system (more informations on www urbanterror info)
-set auth_notoriety "0" // Minimum notoriety level to be able to connect to your server. 0 allows everyone to join
-set auth_tags "1" // Set this to 1 to prevent clan tag thieves from joining your server
-set auth_cheaters "1" // Set this to 1 to block the officially banned cheaters from your server [coming soon]
-set auth_verbosity "1" // 0 = no authentication message to everyone when a player connects, 1 = message on the top of the screen, 2 = message in the chat box
-set auth_log "1" // Set this to 1 to draw the account information in the userinfo of each player in the server logs
-set auth_groups "" // Specify group IDs (separated by a blank) if you want to allow only a few groups to connect to the server. Empty ("") means all groups can connect
-seta auth_owners "" // Specify the group ID of your clan (more informations on www urbanterror info)
-
+sets auth_enable "1" // Set this to 0 to disable the authentication system (more information on www urbanterror info)
+sets auth_notoriety "0" // Minimum notoriety level to be able to connect to your server. 0 allows everyone to join
+set auth_tags "1" // Set this to 1 to prevent clan tag thieves from joining your server
+set auth_cheaters "1" // Set this to 1 to block the officially banned cheaters from your server [coming soon]
+set auth_verbosity "1" // 0 = no authentication message to everyone when a player connects, 1 = message on the top of the screen, 2 = message in the chat box
+set auth_log "1" // Set this to 1 to draw the account information in the userinfo of each player in the server logs
+sets auth_owners "" // Seperate group IDs with a space which can execute auth-rcon commands (more information on www.urbanterror.info)
+sets auth_groups "" // Seperate group IDs with a space that will be autorized to join your server. Empty ("") means any player can connect
//---------------------------------------------------------
// MASTER SERVERS SETTINGS
@@ -70,7 +67,7 @@ seta auth_owners "" // Specify the gro
set sv_master1 "" // This one will be set automatically by the game-engine, so just leave it blank
set sv_master2 "master.urbanterror.info" // Default = master.urbanterror.info
set sv_master3 "master2.urbanterror.info" // Default = master2.urbanterror.info
-set sv_master4 "master.quake3arena.com" // Default = master.quake3arena.com
+set sv_master4 "master.quake3arena.com:27950" // Default = master.quake3arena.com
set sv_master5 "" // In the future.....
@@ -89,10 +86,11 @@ set logfile "0" // Additional logg
// ADMINISTRATION SETTINGS
//---------------------------------------------------------
-set rconpassword "" // Password to control the server remotely using rcon
-set g_referee "0" // Setting this to 1 will enable the refree commands
+set rconpassword "" // Set here the password to control the server remotely using rcon
+set g_referee "0" // Setting this to 1 will enable the referee commands
+set g_refpass "" // Set here the referee password. Setting an empty password also disables referees
set g_refnoban "0" // Setting this to 1 will prevent refrees from banning players from the server
-set g_refpass "" // Sets the referee password. Setting an empty password also disables referees
+set g_refNoExec "0" // Setting this to 1 will prevent refrees from using the 'exec' command
set filterban "1" // Allows to ban players using the banlist.txt file
@@ -107,8 +105,8 @@ sets sv_dlURL "urbanterror.info" // Sets the addres
set sv_allowDownload "1" // Allows clients to load *.pk3 files (maps) they not already have. Auto-download only works on ioUrbanTerror-clients, not quake3-clients.
set sv_strictauth "0" // 1 = check for valid cdkey, this means ioUrbanTerror players will not be able to join
set sv_pure "1" // Prevents players from loading modified *.pk3 files. (Default = 1)
-set sv_floodprotect "1" // Setting this to 1 prevents clients from spamming many chatlines / binded commands. (Default = 1)
-set sv_maxclients "12" // Max number of clients allowed to connect to the server. Using more than 16 is not advised. It can cause lag and most maps are not built for it. Going over 24 can cause nasty bugs
+set sv_floodprotect "2" // Number of client commands to allow per second in order to prevent players from spamming multiple chat lines / binds (0 = unlimited). (Default: 2)
+set sv_maxclients "16" // Max number of clients allowed to connect to the server. Using more than 16 is not advised. It can cause lag and most maps are not built for it. Going over 24 can cause nasty bugs
set sv_privateclients "0" // Amount of private slots. This amount of slots will be reserved for players who enter the right privatepassword
set sv_privatepassword "" // Password to connect to the server using a provate slot
set sv_timeout "180" // Seconds before a 'Connection Interrupted' player is dropped. Smaller values help removing 'zombies' in time, but be careful: slow clients may not able to finish loading maps before they get dropped if this value is set too low. (Default = 180)
@@ -116,7 +114,8 @@ set sv_maxping "0" // Sets the upper
set sv_minping "0" // Sets the lower ping limit at which players are still allowed to join. 0 means no limit (Default 0). (Default = 0)
set sv_maxrate "0" // Sets the maximum traffic per second the server will send per client (byte/s, 0 = 25000 = max). (Default = 0)
set sv_minrate "0" // Sets the minimum traffic per second the server will send per client (byte/s, 0 = 25000 = max). (Default = 0)
-
+set sv_clientsPerIp "3" // Sets the maximum number of clients allowed to simultaneously connect from the same IP address
+set sv_reconnectlimit "0" // Sets the number of times a disconnected client can come back and reconnect during the same map
//---------------------------------------------------------
// OTHER SERVER SETTINGS
@@ -126,12 +125,12 @@ set g_password "" // Password for th
set g_armbands "0" // Determines the behaviour of the armband color. 0 = player's choice, set with cg_rgb, 1 = based on team color, 2 = assigned randomly by server
set g_skins "1" // If set to 1 enable the use of the client side skin selection system. Using 0 means default back to Red and Blue teams
set g_funstuff "1" // If set to 1 enable the use of funstuff on the server
-set g_gear "0" // Bitmask that decides which weapons are allowed and which not. Check http://www.urbanterror.info/support/180-server-cvars/#1.2 to find the correct number
-set g_allowvote "536871039" // Bitmask that decides which votes are allowed and which not. Check http://www.urbanterror.info/support/180-server-cvars/#1.3 to find the correct number
+set g_gear "" // List of weapons and items to disallow, using their letters. Check http://www.urbanterror.info/support/180-server-cvars/#1.2 to use the automatic g_gear generator.
+set g_allowvote "603981055" // Bitmask that decides which votes are allowed and which not. Check http://www.urbanterror.info/support/180-server-cvars/#1.3 to find the correct number
set g_failedvotetime "300" // Amount of seconds before someone can call another vote after another has failed
set g_maxGameClients "0" // Max clients that can actually join the game. Other clients are forced to spectate. (0 = All)
-set g_allowchat "2" // Determines the behaviour of the chat. 0 = no chatting at all, 1 = teamchats only, 2 = all chats
-set g_deadchat "1" // Determines if alive players can see dead players messages. 0 = living players can not see dead players chat, 1 = living players see only team-messages from dead teammembers, 2 = living players also see normal chats from dead players
+set g_allowchat "2" // Determines the behaviour of the chat. 0 = no chatting at all, 1 = teamchats only, 2 = all chats, 3 = captains only in matchmode (Default = 2)
+set g_deadchat "2" // Determines if alive players can see dead players messages. 0 = living players can not see dead players chat, 1 = living players see only team-messages from dead teammembers, 2 = living players also see normal chats from dead players
set g_inactivity "0" // Time in seconds before a non-moving player will be kicked off the server
set g_mapcycle "mapcycle.txt" // Name of mapcycle-file, located in q3ut4 directory
@@ -140,17 +139,19 @@ set g_mapcycle "mapcycle.txt" // Name of mapcycl
// GENERAL GAMEPLAY SETTINGS
//---------------------------------------------------------
-set g_gametype "0" // 0 = FreeForAll, 1 = Last Man Standing, 3 = TeamDeathMatch, 4 = Team Survivor, 5 = Follow The Leader, 6 = Capture And Hold, 7 = Capture The Flag, 8 = Bomb Mode, 9 = Jump Training
+set g_gametype "7" // 0 = Free For All, 1 = Last Man Standing, 3 = Team DeathMatch, 4 = Team Survivor, 5 = Follow The Leader, 6 = Capture And Hold, 7 = Capture The Flag, 8 = Bomb Mode, 9 = Jump, 10 = Freeze Tag, 11 = Gun Game
+set g_instagib "0" // If set to 1, InstaGib mode will be turned on (Default = 0). Read more at http://www.urbanterror.info/support/177-game-types/#12
set g_followstrict "1" // If set to 1, dead players cannot hunt enemies
set g_warmup "15" // Amount of seconds before game starts when changed to a new map. Gives slower computers time to load before game starts
set g_gravity "800" // Gravity Level, higher number = lower jumps (Default = 800, popular settings for 'moon mode' : 300, 100).
set g_knockback "1000" // Knockback from a weapon, higher number = greater knockback. (Default = 1000)
+set g_removeBodyTime "15" // Time in seconds after which a body fades out from the game's environment
set g_antiwarp "1" // Enable or disable antiwarp. This option smooths the movement of warping players (warping by cheat or packet loss due toa crappy connection, for instance when torrenting during playing). The warping player will experience stutters when this is enabled
set g_antiwarptol "50" // Tolerance of the antiwarp in miliseconds. Higher = more tolerant. Low settings increase server load. (Default = 50)
-set g_shuffleNoRestart "0" // If set to 1 map will not be restart after shuffleteams
-set g_inactivityAction "0" // Specifies what to do when a player hit the inactivity time: 0 = kick, 1 = move to spectators
+set g_shuffleNoRestart "1" // If set to 0 map will restart after shuffleteams
+set g_inactivityAction "1" // Specifies what to do when a player hit the inactivity time: 0 = kick, 1 = move to spectators
set timelimit "20" // Time in minutes before map is over. (0 = never)
-set fraglimit "10" // Amount of points to be scored before map is over. (0 = never)
+set fraglimit "0" // Amount of points to be scored before map is over. (0 = never)
//---------------------------------------------------------
@@ -159,15 +160,15 @@ set fraglimit "10" // Amount of point
set g_friendlyfire "1" // 0 = no friendlyfire, 1 = friendlyfire on, kick after too many TK's, 2 = friendlyfire on, no kicks
set g_maxteamkills "3" // Amount of TK's before you get kicked when g_friendlyfire is 1
-set g_teamkillsforgettime "300" // Amount of seconds before TK's are forgotten
+set g_teamkillsforgettime "200" // Amount of seconds before TK's are forgotten
set g_teamautojoin "0" // Force players to autojoin on connect, instead of letting them spec untill they join themselves
set g_teamforcebalance "0" // If on, you can't join a team when it has more players then the other one
+set g_autobalance "1" // If set to a value higher than 0, the gamecode will balance current teams every X minutes. In survivor modes (BOMB, TS) the team balancing is done on every round end. (Default = 0)
set g_maintainteam "1" // When switching maps, players will stay in their team
-set g_teamnamered "" // Name for the red team. Nothing = default team name
-set g_teamnameblue "" // Name for the blue team. Nothing = default team name
+set g_nameRed "" // Name for the red team. Nothing = default team name
+set g_nameBlue "" // Name for the blue team. Nothing = default team name
set g_swaproles "0" // When map is over, play it again with the teams swapped (recommended for bomb mode)
-
//---------------------------------------------------------
// MATCH MODE SETTINGS
//---------------------------------------------------------
@@ -176,18 +177,16 @@ set g_matchmode "0" // Matchmode is fo
set g_timeouts "3" // Amount of timeouts that a team can do per map. (Default = 3)
set g_timeoutlength "240" // Amount of seconds before a timeout expires. (Default = 240)
set g_pauselength "0" // Length of a pause. This only affect the /rcon pause command. (Default = 0 = unlimited)
+set g_stratTime "5" // Strategy time in seconds at round start in Team Survivor and BOMB modes
//---------------------------------------------------------
-// FFA (0), TDM (3), CAH (6), CTF (7) GAMEPLAY SETTINGS
+// FFA (0), TDM (3), CAH (6), CTF (7), GUN (11) SETTINGS
//---------------------------------------------------------
set g_respawnprotection "2" // Amount of seconds a spawning players is protected from damage
-set g_respawndelay "8" // Seconds before respawn, ignored when g_waverespawns is 1
+set g_respawndelay "5" // Seconds before respawn, ignored when g_waverespawns is 1
set g_forcerespawn "20" // Seconds before respawn is forced, even when the player did not press fire
-set g_waverespawns "0" // If set to 1 enable waverespawns, meaning everybody in a team respawns at the same time
-set g_bluewave "10" // Seconds between blue team waverespawns, ignored when g_waverespawns is 0.
-set g_redwave "10" // Seconds between red team waverespawns, ignored when g_waverespawns is 0.
//---------------------------------------------------------
@@ -195,59 +194,74 @@ set g_redwave "10" // Seconds between
//---------------------------------------------------------
set g_maxrounds "0" // Number of rounds before map is over. (0 = unlimited)
-set g_roundtime "0" // Maximum minutes a round can take. (TS, LMS, BOMB, FTL)
+set g_roundtime "2" // Maximum minutes a round can take. (TS, LMS, BOMB, FTL)
set g_survivorrule "0" // 0 = Teams don't get a point when time is up before everyone is dead. 1 = Team with most players left gets point
set g_suddendeath "0" // When map is over and both teams have same amount of points, add another round
-
//---------------------------------------------------------
// CAH (6), CTF (7) GAMEPLAY SETTINGS
//---------------------------------------------------------
set capturelimit "0" // Amount of flag caps before map is over. 0 = unlimited
-
+set g_waverespawns "1" // If set to 1 enable waverespawns, meaning everybody in a team respawns at the same time
+set g_bluewave "15" // Seconds between blue team waverespawns, ignored when g_waverespawns is 0.
+set g_redwave "15" // Seconds between red team waverespawns, ignored when g_waverespawns is 0.
//---------------------------------------------------------
-// CAPTURE THE FLAG (CTF, 7) GAMEPLAY SETTINGS
+// CAPTURE AND HOLD (6) GAMEPLAY SETTINGS
//---------------------------------------------------------
-set g_flagreturntime "30" // If a flag is dropped, it will be returned at base automatically after this amount of seconds. (Default = 30)
-set g_hotpotato "2" // When both flags are taken, they will explode after this amount of minutes. (Default = 2)
-set g_ctfunsubwait "5" // When g_matchmode is set to 1, it's the time a sub has to wait before spawning when unsubbing. (Default = 5)
+set g_cahtime "30" // Interval in seconds of awarding points for flags in Capture and Hold gamemode
//---------------------------------------------------------
-// CAPTURE AND HOLD (CAH, 6) GAMEPLAY SETTINGS
+// CAPTURE THE FLAG (7) GAMEPLAY SETTINGS
//---------------------------------------------------------
-set g_cahtime "60" // Interval in seconds of awarding points for flags in Capture and Hold gamemode
+set g_flagreturntime "30" // If a flag is dropped, it will be returned at base automatically after this amount of seconds. (Default = 30)
+set g_hotpotato "1" // When both flags are taken, they will explode after this amount of minutes. (Default = 2)
+set g_ctfunsubwait "0" // If set to 1 someone who unsubs (in matchmode) in wave CTF mode will wait the next wave to spawn. (Default = 0)
//---------------------------------------------------------
-// BOMB MODE (BOMB, 8) GAMEPLAY SETTINGS
+// BOMB MODE (8) GAMEPLAY SETTINGS
//---------------------------------------------------------
-set g_bombdefusetime "10" // Seconds it takes to defuse bomb. (Default = 10)
-set g_bombexplodetime "40" // Seconds before bomb goes off after planting. (Default = 40)
+set g_bombdefusetime "5" // Seconds it takes to defuse bomb. (Default = 10)
+set g_bombexplodetime "30" // Seconds before bomb goes off after planting. (Default = 40)
set g_bombplanttime "3" // Seconds it takes to plant the bomb. (Default = 3)
//---------------------------------------------------------
-// JUMP TRAINING (JUMP, 9) GAMEPLAY SETTINGS
+// JUMP (9) GAMEPLAY SETTINGS
//---------------------------------------------------------
set g_walljumps "3" // Maximum amount of walljumps a player is allowed to do (min = 3, max = 100). (Default = 3)
set g_nodamage "1" // If set to 1 players will not experience damage from MOD_FALLING and MOD_TELEFRAG. (Default = 1)
-set g_stamina "0" // Stamina behavior: 0 = default, 1 = regain (refill when player stops), 2 = infinite stamina. (Default = 0)
-set g_allowGoto "0" // If set to 1 enable /goto and /allowgoto game commands (teleporting between players)
-set g_allowPosSaving "0" // If set to 1 allow players to use /savePos and /loadPos commands. (Default = 0)
-set g_persistentPositions "0" // If set to 1 save positions will be kept upon player disconnect. (Default = 0)
+set g_stamina "1" // Stamina behavior: 0 = default, 1 = regain (refill when player stops), 2 = infinite stamina. (Default = 0)
+set g_allowGoto "1" // If set to 1 enable /goto and /allowgoto game commands (teleporting between players)
+set g_allowPosSaving "1" // If set to 1 allow players to use /savePos and /loadPos commands. (Default = 0)
+set g_persistentPositions "1" // If set to 1 save positions will be kept upon player disconnect. (Default = 0)
set g_jumpruns "0" // Maximum number of jump run attempts a player is allowed to make when g_matchmode is set to 1. (Default = 0 = unlimited)
+set g_novest "1" // If set to 1 removes the kevlar from all the players and gives a medkit instead if not already equipped. (Default = 1)
//---------------------------------------------------------
+// FREEZE TAG (10) GAMEPLAY SETTINGS
+//---------------------------------------------------------
+
+set g_thawTime "6" // Time in seconds a player takes to thaw back an ally in game
+set g_meltdownTime "60" // Time in seconds before a player meltsdown back alive
+
+//---------------------------------------------------------
+// GUN GAME (11) GAMEPLAY SETTINGS
+//---------------------------------------------------------
+set g_hardcore "0" // If set to 1 the gun order is different and getting killed by a lower level will downrank you 1 level (Default = 0)
+set g_randomorder "0" // If set to 1 the gun order will be randomly generated on map load (Default = 0)
+
+//---------------------------------------------------------
// ANTICHEAT SETTINGS
//---------------------------------------------------------
-//pb_sv_enable // To enable Punkbusters, remove the // at the beginning of this line (only works when starting the server as MOD of Quake 3 Arena, not ioUrbanTerror)
+//pb_sv_enable // To enable Punkbusters, remove the // at the beginning of this line (only works when starting the server as MOD of Quake 3 Arena, not the Quake3-UrT client)
//---------------------------------------------------------