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-rw-r--r--games/ufoai/README24
1 files changed, 15 insertions, 9 deletions
diff --git a/games/ufoai/README b/games/ufoai/README
index 192f4d18fc..59e931a6b9 100644
--- a/games/ufoai/README
+++ b/games/ufoai/README
@@ -1,4 +1,4 @@
-UFO: Alien Invasion
+ufoai (UFO: Alien Invasion)
This is a squad based tactical strategy game, heavily inspired by the
X-COM PC games, but with twist. Old veterans will appreciate how the
@@ -9,13 +9,19 @@ is not a remake or a sequel.
It runs on a modified Quake 2 game engine.
-If you want to try out the game editor (uforadiant), install gtksourceview
-before running this build.
+If you're going to install the package on a host whose CPU lacks
+streaming SIMD extensions, set SSE=no in the script's environment. To
+find out whether SSE is supported, try "grep sse /proc/cpuinfo". If
+you get no output, you don't have SSE.
-If you're going to install the package on a host whose CPU lacks streaming
-SIMD extensions, set SSE=no in the script's environment. To find out
-whether SSE is supported, try "grep sse /proc/cpuinfo". If you get no
-output, you don't have SSE.
+By default, ufoai is built with SDL2. If you'd prefer SDL1, run this
+script with SDL2=no in the environment.
-By default, ufoai is built with SDL1. If you'd prefer SDL2, install
-SDL2 and SDL2_ttf, then run this script with SDL2=yes in the environment.
+Optional *broken* stuff: The map editor for UFO:AI is called
+uforadiant. It's disabled by default because it's broken: it
+segfaults on startup on Slackware-current (October 2021) and the
+SlackBuild maintainer hasn't figured out why, yet. If you want
+to try uforadiant, install the optional dependencies gtkglext and
+gtksourceview, then build with RADIANT=yes in the environment. If you
+try this and uforadiant *doesn't* segfault for you, *please* contact
+the maintainer!