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Diffstat (limited to 'games/xspacewarp/XSpacewarp')
-rw-r--r-- | games/xspacewarp/XSpacewarp | 267 |
1 files changed, 0 insertions, 267 deletions
diff --git a/games/xspacewarp/XSpacewarp b/games/xspacewarp/XSpacewarp deleted file mode 100644 index 15960e6a1e..0000000000 --- a/games/xspacewarp/XSpacewarp +++ /dev/null @@ -1,267 +0,0 @@ -! app-defaults for xspacewarp 1.2 (12/22/95) - -! whether to use mouse pointer inside xspacewarp window -*nomouse: true - -! number rows of 9x15 blocks in a sector of the universe -*rows: 26 - -! number columns of 9x15 blocks in a sector of the universe -*columns: 79 - -! The following resources refer to the number of bases, jovians, -! stars and blackholes in the universe. "min" values correspond -! to the lowest skill level of the game and "max" values -! correspond to the highest skill level. Values for the other -! skill levels are interpolated linearly between the "min" value -! and the "max" value. Populations are chosen randomly in the -! range: (average) +/- (variation). - -! Limits for the average population and the variation in -! population for bases. The actual average and variation used -! is interpolated linearly from these limits as a function of -! the skill level. - -*minAverageBasePop: 18 -*maxAverageBasePop: 18 -*minVariationBasePop: 3 -*maxVariationBasePop: 3 - -! Limits for the average population and the variation in -! population for jovians. - -*minAverageJovianPop: 10 -*maxAverageJovianPop: 73 -*minVariationJovianPop: 3 -*maxVariationJovianPop: 3 - -! Limits for the average population and the variation in -! population for stars. - -*minAverageStarPop: 75 -*maxAverageStarPop: 75 -*minVariationStarPop: 5 -*maxVariationStarPop: 5 - -! Limits for the average population and the variation in -! population for blackholes. - -*minAverageBlackholePop: 5 -*maxAverageBlackholePop: 5 -*minVariationBlackholePop: 4 -*maxVariationBlackholePop: 4 - -! color for text and graphical borders -*foreground: white - -! background color for everything -*background: black - -! visual representation of the endever (icon must have exactly 3 characters) -*endeverColor: white -*endeverIcon: >-0 - -! visual representation of the jovians (icon must have exactly 3 characters) -*jovianColor: white -*jovianIcon: <*> - -! visual representation of the bases (icon must have exactly 3 characters) -*baseColor: white -*baseIcon: +0+ - -! visual representation of the stars (icon must have exactly 1 character) -*starColor: white -*starIcon: . - -! visual representation of the blackholes (icon must have exactly 1 character) -*blackholeColor: black -*blackholeIcon: \040 - -! faser color -*faserColor: white - -! torpedo color -*torpedoColor: white - -! Fasers are drawn as dashed lines. The dash list describes the -! dash pattern of the line. A list such as "3 2 4" (elements of -! the list are separated by \040, the octal code for a space -! character) will make a dash pattern that has the first 3 -! pixels of the line lit, the next 2 pixels dark and the next 4 -! pixels lit. This pattern is repeated through the dashed -! line. The dash offset is the pixel in the dash list at which -! to begin the pattern. Eg, offset=3 in the example above would -! mean starting the dashed line with 2 lit pixels followed by 4 -! unlit pixels and then 3 lit pixels, etc. -*faserDashList: 4\0404 -*faserDashOffset: 0 - -! Thickness of faser in pixels -*faserWidth: 9 - -! millisec time determines speed of ion thrusters -*endeverThrustSpeed: 100 - -! millisec interval for ship (base, jovian, endever) re-energizing -*shipEnergizeSpeed: 3000 - -! millisec interval between jovian actions -*jovianActionSpeed: 100 - -! millisec interval for faser movement -*faserSpeed: 15 - -! millisec interval for torpedo movement -*torpedoSpeed: 30 - -! dimensions of torpedo (in pixels) -*torpedoLength: 6 -*torpedoWidth: 9 - -! millisec interval for rate of explosion growth -*explosionSpeed: 20 - -*explosionColor: white - -! radius to use for most ship explosions -*explosionRadiusSmall: 35 - -! radius to use for endever self-destruct explosion -*explosionRadiusBig: 200 - -! endever self-destruct code -*selfDestructCode: 123 - -! endever default faser/torpedo angle (radians). type float. -*defaultFiringAngle: 0.0 - -! starting number of torpedoes for endever -*maxTorpedoes: 10 - -*maxJoviansPerSector: 3 -*maxStarsPerSector: 5 - -! probability a sector is masked (percent) -*maskProbability: 5 - -! When the Endever leaps into a new sector, it gets placed at a -! random location inside that sector. The euclidean distance -! (in pixels) from this location to the jovians inside the -! sector is at least this value. - -*minJovianDistance: 150 - -! min percent energy needed for endever fasers to work -*endeverMinFaserEnergy: 10 - -! min percent energy for endever warpdrive to work -*endeverMinWarpEnergy: 20 - -! min percent energy for endever ion thrusters to work -*endeverMinThrustEnergy: 10 - -! min percent energy needed for jovian fasers to work -*jovianMinFaserEnergy: 10 - -! min percent energy for jovian warpdrive to work -*jovianMinWarpEnergy: 20 - -! min percent energy for ion thrusters to work -*jovianMinThrustEnergy: 10 - - -! Now some "artificial intelligence" parameters for controlling -! jovian behavior. - -! If the percent energy levels (ie, percent of maximum energy) -! of the thrusters, warpdrive, fasers and shields of a jovian -! drop to levels less than the respective "retreat" energies -! given below, then the jovian will exit the battle scene with -! probability (given as a percent) -! jovianRetreatProbability. jovianRetreatSpeed (type float) is -! the average rate (movements/sec) at which the jovian retreats -! toward the sector edge. Thus if jovianRetreatSpeed is 1.4, -! then a fleeing jovian will make a movement toward the edge of -! the sector, on average, once every 1.4 seconds. And if the -! jovian happens to already be on the edge of the sector, then -! the jovian will leap to a different sector (if its warpdrive -! energy is adequate) after a pause of 1.4 seconds on average. - -*jovianThrustRetreatEnergy: 30 -*jovianWarpRetreatEnergy: 40 -*jovianFaserRetreatEnergy: 30 -*jovianShieldRetreatEnergy: 40 -*jovianRetreatProbability: 50 -*jovianRetreatSpeed: 1.0 - - -! If the endever or a base being raided is in the same sector as -! a jovian, then the jovian moves or shoots (on average) every -! jovianMaxFightFrequency seconds in the highest skill level of -! the game and every jovianMinFightFrequency seconds in lowest -! skill level. Fight frequencies for the other skill levels are -! interpolated linearly between jovianMinFightFrequency and -! jovianMaxFightFrequency. These resources are type "float". - -*jovianMaxFightFrequency: 1.5 -*jovianMinFightFrequency: 3.5 - -! When a sector contains a base and a jovian, but not the -! endever, then there is a possibility of an attack or "raid" on -! the base. These resources are the average time in seconds -! before some jovian somewhere in the universe launches a raid -! on a base. jovianMaxRaidFrequency is for the highest skill -! level, jovianMinRaidFrequency is for the lowest skill -! level. Values for other skill levels are interpolated linearly -! between these extremes. These resources are type "float". - -*jovianMaxRaidFrequency: 40.0 -*jovianMinRaidFrequency: 400.0 - -! If a jovian is in a sector containing neither a base nor the -! endever, then there is a possibility of the jovian leaping to -! a different sector. These resources are the average number of -! seconds until some jovian somewhere in the universe leaps to a -! sector containing a base or the -! endever. jovianMaxLeapFrequency is for the highest skill level -! and jovianMinLeapFrequency is for the lowest skill -! level. Values for the other skill levels are interpolated in -! between these extremes. These resources are type "float". - -*jovianMaxLeapFrequency: 40.0 -*jovianMinLeapFrequency: 400.0 - -! key bindings for the endever - -*widget.translations: #replace \n\ - <Expose>: expose() \n\ - <Key>KP_Up: move(up) \n\ - <Key>KP_Down: move(down) \n\ - <Key>KP_Left: move(left) \n\ - <Key>KP_Right: move(right) \n\ - <Key>Up: move(up) \n\ - <Key>Down: move(down) \n\ - <Key>Left: move(left) \n\ - <Key>Right: move(right) \n\ - <Key>space: mission(start) sector() \n\ - <Key>1: input() scanner() \n\ - <Key>2: input() summary() \n\ - <Key>3: input() leap() \n\ - <Key>4: input() shields() \n\ - <Key>5: input() fasers() \n\ - <Key>6: input() torpedoes() \n\ - <Key>7: input() selfdestruct() \n\ - <Key>8: input() \n\ - <Key>9: input() \n\ - <Key>0: input() \n\ - <Key>-: input() \n\ - <Key>Return: endinput() \n\ - <Key>BackSpace: backspace() \n\ - <Key>n: orientation(next) replay(no) \n\ - <Key>o: mission(orient) \n\ - <Key>p: orientation(prev) pause() \n\ - <Key>q: orientation(quit) \n\ - <Key>y: replay(yes) - -! end app-defaults - |