summaryrefslogtreecommitdiffstats
path: root/games/xspacewarp/XSpacewarp
diff options
context:
space:
mode:
Diffstat (limited to 'games/xspacewarp/XSpacewarp')
-rw-r--r--games/xspacewarp/XSpacewarp267
1 files changed, 0 insertions, 267 deletions
diff --git a/games/xspacewarp/XSpacewarp b/games/xspacewarp/XSpacewarp
deleted file mode 100644
index 15960e6a1e..0000000000
--- a/games/xspacewarp/XSpacewarp
+++ /dev/null
@@ -1,267 +0,0 @@
-! app-defaults for xspacewarp 1.2 (12/22/95)
-
-! whether to use mouse pointer inside xspacewarp window
-*nomouse: true
-
-! number rows of 9x15 blocks in a sector of the universe
-*rows: 26
-
-! number columns of 9x15 blocks in a sector of the universe
-*columns: 79
-
-! The following resources refer to the number of bases, jovians,
-! stars and blackholes in the universe. "min" values correspond
-! to the lowest skill level of the game and "max" values
-! correspond to the highest skill level. Values for the other
-! skill levels are interpolated linearly between the "min" value
-! and the "max" value. Populations are chosen randomly in the
-! range: (average) +/- (variation).
-
-! Limits for the average population and the variation in
-! population for bases. The actual average and variation used
-! is interpolated linearly from these limits as a function of
-! the skill level.
-
-*minAverageBasePop: 18
-*maxAverageBasePop: 18
-*minVariationBasePop: 3
-*maxVariationBasePop: 3
-
-! Limits for the average population and the variation in
-! population for jovians.
-
-*minAverageJovianPop: 10
-*maxAverageJovianPop: 73
-*minVariationJovianPop: 3
-*maxVariationJovianPop: 3
-
-! Limits for the average population and the variation in
-! population for stars.
-
-*minAverageStarPop: 75
-*maxAverageStarPop: 75
-*minVariationStarPop: 5
-*maxVariationStarPop: 5
-
-! Limits for the average population and the variation in
-! population for blackholes.
-
-*minAverageBlackholePop: 5
-*maxAverageBlackholePop: 5
-*minVariationBlackholePop: 4
-*maxVariationBlackholePop: 4
-
-! color for text and graphical borders
-*foreground: white
-
-! background color for everything
-*background: black
-
-! visual representation of the endever (icon must have exactly 3 characters)
-*endeverColor: white
-*endeverIcon: >-0
-
-! visual representation of the jovians (icon must have exactly 3 characters)
-*jovianColor: white
-*jovianIcon: <*>
-
-! visual representation of the bases (icon must have exactly 3 characters)
-*baseColor: white
-*baseIcon: +0+
-
-! visual representation of the stars (icon must have exactly 1 character)
-*starColor: white
-*starIcon: .
-
-! visual representation of the blackholes (icon must have exactly 1 character)
-*blackholeColor: black
-*blackholeIcon: \040
-
-! faser color
-*faserColor: white
-
-! torpedo color
-*torpedoColor: white
-
-! Fasers are drawn as dashed lines. The dash list describes the
-! dash pattern of the line. A list such as "3 2 4" (elements of
-! the list are separated by \040, the octal code for a space
-! character) will make a dash pattern that has the first 3
-! pixels of the line lit, the next 2 pixels dark and the next 4
-! pixels lit. This pattern is repeated through the dashed
-! line. The dash offset is the pixel in the dash list at which
-! to begin the pattern. Eg, offset=3 in the example above would
-! mean starting the dashed line with 2 lit pixels followed by 4
-! unlit pixels and then 3 lit pixels, etc.
-*faserDashList: 4\0404
-*faserDashOffset: 0
-
-! Thickness of faser in pixels
-*faserWidth: 9
-
-! millisec time determines speed of ion thrusters
-*endeverThrustSpeed: 100
-
-! millisec interval for ship (base, jovian, endever) re-energizing
-*shipEnergizeSpeed: 3000
-
-! millisec interval between jovian actions
-*jovianActionSpeed: 100
-
-! millisec interval for faser movement
-*faserSpeed: 15
-
-! millisec interval for torpedo movement
-*torpedoSpeed: 30
-
-! dimensions of torpedo (in pixels)
-*torpedoLength: 6
-*torpedoWidth: 9
-
-! millisec interval for rate of explosion growth
-*explosionSpeed: 20
-
-*explosionColor: white
-
-! radius to use for most ship explosions
-*explosionRadiusSmall: 35
-
-! radius to use for endever self-destruct explosion
-*explosionRadiusBig: 200
-
-! endever self-destruct code
-*selfDestructCode: 123
-
-! endever default faser/torpedo angle (radians). type float.
-*defaultFiringAngle: 0.0
-
-! starting number of torpedoes for endever
-*maxTorpedoes: 10
-
-*maxJoviansPerSector: 3
-*maxStarsPerSector: 5
-
-! probability a sector is masked (percent)
-*maskProbability: 5
-
-! When the Endever leaps into a new sector, it gets placed at a
-! random location inside that sector. The euclidean distance
-! (in pixels) from this location to the jovians inside the
-! sector is at least this value.
-
-*minJovianDistance: 150
-
-! min percent energy needed for endever fasers to work
-*endeverMinFaserEnergy: 10
-
-! min percent energy for endever warpdrive to work
-*endeverMinWarpEnergy: 20
-
-! min percent energy for endever ion thrusters to work
-*endeverMinThrustEnergy: 10
-
-! min percent energy needed for jovian fasers to work
-*jovianMinFaserEnergy: 10
-
-! min percent energy for jovian warpdrive to work
-*jovianMinWarpEnergy: 20
-
-! min percent energy for ion thrusters to work
-*jovianMinThrustEnergy: 10
-
-
-! Now some "artificial intelligence" parameters for controlling
-! jovian behavior.
-
-! If the percent energy levels (ie, percent of maximum energy)
-! of the thrusters, warpdrive, fasers and shields of a jovian
-! drop to levels less than the respective "retreat" energies
-! given below, then the jovian will exit the battle scene with
-! probability (given as a percent)
-! jovianRetreatProbability. jovianRetreatSpeed (type float) is
-! the average rate (movements/sec) at which the jovian retreats
-! toward the sector edge. Thus if jovianRetreatSpeed is 1.4,
-! then a fleeing jovian will make a movement toward the edge of
-! the sector, on average, once every 1.4 seconds. And if the
-! jovian happens to already be on the edge of the sector, then
-! the jovian will leap to a different sector (if its warpdrive
-! energy is adequate) after a pause of 1.4 seconds on average.
-
-*jovianThrustRetreatEnergy: 30
-*jovianWarpRetreatEnergy: 40
-*jovianFaserRetreatEnergy: 30
-*jovianShieldRetreatEnergy: 40
-*jovianRetreatProbability: 50
-*jovianRetreatSpeed: 1.0
-
-
-! If the endever or a base being raided is in the same sector as
-! a jovian, then the jovian moves or shoots (on average) every
-! jovianMaxFightFrequency seconds in the highest skill level of
-! the game and every jovianMinFightFrequency seconds in lowest
-! skill level. Fight frequencies for the other skill levels are
-! interpolated linearly between jovianMinFightFrequency and
-! jovianMaxFightFrequency. These resources are type "float".
-
-*jovianMaxFightFrequency: 1.5
-*jovianMinFightFrequency: 3.5
-
-! When a sector contains a base and a jovian, but not the
-! endever, then there is a possibility of an attack or "raid" on
-! the base. These resources are the average time in seconds
-! before some jovian somewhere in the universe launches a raid
-! on a base. jovianMaxRaidFrequency is for the highest skill
-! level, jovianMinRaidFrequency is for the lowest skill
-! level. Values for other skill levels are interpolated linearly
-! between these extremes. These resources are type "float".
-
-*jovianMaxRaidFrequency: 40.0
-*jovianMinRaidFrequency: 400.0
-
-! If a jovian is in a sector containing neither a base nor the
-! endever, then there is a possibility of the jovian leaping to
-! a different sector. These resources are the average number of
-! seconds until some jovian somewhere in the universe leaps to a
-! sector containing a base or the
-! endever. jovianMaxLeapFrequency is for the highest skill level
-! and jovianMinLeapFrequency is for the lowest skill
-! level. Values for the other skill levels are interpolated in
-! between these extremes. These resources are type "float".
-
-*jovianMaxLeapFrequency: 40.0
-*jovianMinLeapFrequency: 400.0
-
-! key bindings for the endever
-
-*widget.translations: #replace \n\
- <Expose>: expose() \n\
- <Key>KP_Up: move(up) \n\
- <Key>KP_Down: move(down) \n\
- <Key>KP_Left: move(left) \n\
- <Key>KP_Right: move(right) \n\
- <Key>Up: move(up) \n\
- <Key>Down: move(down) \n\
- <Key>Left: move(left) \n\
- <Key>Right: move(right) \n\
- <Key>space: mission(start) sector() \n\
- <Key>1: input() scanner() \n\
- <Key>2: input() summary() \n\
- <Key>3: input() leap() \n\
- <Key>4: input() shields() \n\
- <Key>5: input() fasers() \n\
- <Key>6: input() torpedoes() \n\
- <Key>7: input() selfdestruct() \n\
- <Key>8: input() \n\
- <Key>9: input() \n\
- <Key>0: input() \n\
- <Key>-: input() \n\
- <Key>Return: endinput() \n\
- <Key>BackSpace: backspace() \n\
- <Key>n: orientation(next) replay(no) \n\
- <Key>o: mission(orient) \n\
- <Key>p: orientation(prev) pause() \n\
- <Key>q: orientation(quit) \n\
- <Key>y: replay(yes)
-
-! end app-defaults
-